Right now I'm creating a bunch of modular character sets. Each item starts off from the same base mesh which is divided into the individual sections, so there's a split at the base of the neck, waistline, wrists, etc.
I need to match up the vertex normals on each new piece I create to the existing model. Right now we've got a tool to transfer the correct normal information from the base meshes to the new components, but it works by selecting the vert you want to tweak, selecting a target vert, and hitting transfer.
I'm wondering if there are existing scripts/tools out there to do this more efficiently than vert-by-vert. Most of my googling this far has lead back to Maya's Polygon Set Vertex Normal Options, or the Autodesk help.
Edit:
I've been experimenting with 'Transfer Attributes' which produces ok results, but it's still not a great solution...
Replies
Hi, I know this thread is old, but I have a on topic question. Once normals are transferred from a base mesh, how can you delete the base mesh without those new normals disappearing on the affected mesh?