Hi everyone at the moment i'm working on a harbor scenery built with modular pieces. It's my first real attempt at doing something like this (modular environment). I'm working on it for my portfolio, so i really need advice/critique on this! ;) It's also my first attempt at setting up a scene in the Cryengine 3 (or better…
Trying to wrap my head around modular kit creation. Challenging myself to use only tiled textures and trim sheets, though I'll be quite honest, it hasn't turned out quite as well as I like. I think it looks good, but I'm just not sure where to increase the detail/add trims/etc. Any resources to help learn more about…
Hey guys, I was steaming through this project until I hit this little bump. I currently have a 2048x2048 modular texture. I have made sure all individual pieces tile with themselves(edit I submitted the wrong file and this one might not but I have to correct one on my computer), but when put them together I get tiny black…
Hey everybody, Just shooting this out there to see if anyone has input on this problem I'm having. I'm making a set of modular pipes in Maya for use in UE4. Some of the pieces are very long and some very short. In order to maintain texel density across these multiple objects, some of the smaller pieces use much less of the…
so im making an environment which has a brick wall. Im planning to make a wall (modular) which i can replicate in UE4. Some questiion: 1. does the wall has to be square? does it has to occupy the 0-1 uv space? 2. and cuz its the same texture, how do you actually make in unique in ue4? ive heard some tehcnique about vertex…
Hi everyone here is my Angkor Wat Temple environment I'm completing for my dissertation. The main challenge is trying to make the environment as modular as possible. The textures will be hand painted, although I have never made a fully hand painted scene before I love the style and want to give it a go. By modularity I…
This is my first project using UE4 and I haven't used UDK either. I'm a 3d artist looking to get into environment art so at the moment I'm focusing on the visuals and learning everything as I go. So far I have to say I'm blown away by what can be produced in UE4. Goals Understand the modular environment modeling workflow.…
Hello everyone! I apologize if this question has been asked before, I searched and couldn't find an exact answer. I'm working on a small FPS game project un Unreal and am getting ready to start on some of the firearm assets. I plant to socket a lot of the weapon parts because as a future feature is want to players to be…
Evening all! I am currently working on my first modular building which is the Blackfriar pub in London. I have modelled this in the same fashion as Tyler Wanlass who most of you know as "the guy who did the UDK Modular building Workflow tutorial" which can be found from the link below: https://www.3dmotive.com/f101001 90%…
Hi guys. I'm trying to get the workings of modular environment construction down. I wanted to start pretty simple, so I relatively flat building was first. here there is a little left to do. you see the detailing running vertically down the ends of those are not done, they are also missing from the corners above the main…