Evening all!
I am currently working on my first modular building which is the Blackfriar pub in London.
I have modelled this in the same fashion as Tyler Wanlass who most of you know as "the guy who did the UDK Modular building Workflow tutorial" which can be found from the link below:
https://www.3dmotive.com/f101001
90% of the textures from this scene are taken from photographs which were taken by myself (3 separate trips to London), the other 10% were used from:
http://www.cgtextures.com/
- My goal was to complete the building by extruding from texture sheets that i created using the photos that I took.
- I wanted to create this at night to get the 'London' feeling (for those that live in London you know what I mean..)
- I would love to know what you think so far and what I can do to improve it as I have put the whole of tomorrow aside to work on this.
P.S Sorry for the low res screen grab
Replies
Also keep in mind that text is insane strong in grabbing attention.
Currently its a mixture of hard to see and strong attention
Agreed with shrike, i want to look at the blackfriar signs but the menu by the door keeps grabbing me for some reason, also the door way on the left with the light coming out.
Maybe dim down the white lights to, london is very dusty (especially in this heat, have you ever blown your nose after getting off the tube? its nasty..) so the street lamps and lights like this tend to be dulled out as people don't clean them. some pint glasses on the table, maybe a couple on the floor would add some life to
Perhaps having lights in the bottom windows will help? At the moment it feels like it is set middle of nowhere. London has lights everywhere. So maybe something simple in the background, like a brickwall and lamp post?
And some rubbish, newspapers etc. And maybe a few bits of grass and plants where the walls meet the floor.
Looking good though!