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how do people break the texture repetition when making modular assets in ue?

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so im making an environment which has a brick wall. Im planning to make a wall (modular) which i can replicate in UE4. Some questiion:
1. does the wall has to be square? does it has to occupy the 0-1 uv space?
2. and cuz its the same texture, how do you actually make in unique in ue4? ive heard some tehcnique about vertex painting?? how does it works :c especially on modular assets

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