so im making an environment which has a brick wall. Im planning to make a wall (modular) which i can replicate in UE4. Some questiion:
1. does the wall has to be square? does it has to occupy the 0-1 uv space?
2. and cuz its the same texture, how do you actually make in unique in ue4? ive heard some tehcnique about vertex painting?? how does it works :c especially on modular assets
Replies
Also, you want the base material(s) to be relatively simply in order to avoid repetition when viewed at a distance. If you have complex details, people will easily see patterns in them, and thus a clearly repeating pattern.
If you had a Wall that is twice as long as it is tall, for example, then you could double the width of the UV beyond the 0-1 space to have the material tile twice over.
If you do this though, you'll need a second UV set for lightmapping which remains within the 0-1 space, without overlapping UV islands.
https://www.youtube.com/watch?v=dghCetkArJI&t=256s