I am a 3d modeler seeking a particle systems creator. I have entirely modeled and textured a sword for the Hero "Doom"; however, one of the key components that this sword needs is a fiery vortex. Rift Weapon: Infernal Dawn (click to view in 3D) Concept Art ~ By Tyler James -=Statistics=- Polygons: 1,118 Triangles: 2,002…
As title says, Im baking out a diffuse (from vertexpaint) and a basic AO with Scanline/Skylight. All fine and dandy with that, however it completely ignores whatever Edge-Padding I put in. I'm not using Projection. Anyone else had this problem before? I've baked countless maps before and never come across this. Thanks in…
Was wondering if anyone has created a fairly simple and easy breakdown of the best ways to texture for certain materials. ie, for material A your diffuse would be a patterned texture, spec would be white, cosine would be black and your normal would be the surface material? Just thought it might be interesting to have a…
Hey Everyone, My friend made a character. I liked it so much I spent a couple hours designing a base for it. He liked the design. So here is where its at. Just diffuse and some normal maps. Also just one omni light in the scene atm. Any thoughts are much appriciated thanks! www.davidsawchuk.com David Sawchuk 3d Environment…
Making a sci-fi corridor for my portfolio and this is the concept i'm working from and here's a dirty render I'm currently unwrapping the big hatch door but i've come across a problem, I've been straightening UV's on some parts so it's easy to texture and so any diffuse information conforms with the shape but the uv…
Hello everyone, I need to create a material for a static mesh that will paint geometry through a vertex paint, the material should consist three layers and in each layer there should be a diffuse map, normal map and rаfnes. Could you please tell me how to do this. I saw a video on YouTube of how it was made, but I can't…
I need a texture artist/3D artist to texture (just diffuse) my Zelda character model in the style of League of Legends (latest models) and/or World of Warcraft style. I have the normals and model ready for texture work. PM me how much it would cost for the job and how fast you can provide. Thank you REFERENCES (My vision)
Hi there- So I've been trying to make these Xgen hair cards, but noticed some issues on my texture bakes after plugging them in. I seem to have intersecting splines that are causing shading errors in-engine. Is there a setting I'm missing here or how can I avoid this problem? It is barely noticeable on the diffuse, but…
Hello, guys) And i misspelled the thread name )) lol A low poly i did some time ago. Still studying and practicing for getting better. Comments and critique are welcome, though i see some bugs already by myself) Done from my dw4 mini challenge 2d entry. 7400 tris, 1024x1024 diffuse Done in Maya/Deep Paint/Photohsop. closeup
Hey Polycount, been spending some time on this personnel project and thought it was about time to chuck it up on the forums for some CC. At the moment I'm focusing my attention on getting the diffuse looking right on the dump before applying it to the rest. Currently 12,312 Tris The idea is to make the truck into a…