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material texturing wiki?

Savage
polycounter lvl 18
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Savage polycounter lvl 18
Was wondering if anyone has created a fairly simple and easy breakdown of the best ways to texture for certain materials. ie, for material A your diffuse would be a patterned texture, spec would be white, cosine would be black and your normal would be the surface material?

Just thought it might be interesting to have a resource that offers a quick painless reference tool for creating materials of all sorts.

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