Hi there-
So I've been trying to make these Xgen hair cards, but noticed some issues on my texture bakes after plugging them in. I seem to have intersecting splines that are causing shading errors in-engine. Is there a setting I'm missing here or how can I avoid this problem?
It is barely noticeable on the diffuse, but when it's viewed with the normals and other maps plugged in it's a huge issue.
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