Recently I've been seeing some differing views from people in the AAA industry about using pre-made materials in your environment art portfolio. Some say it's okay because most AAA studios these days outsource materials and smaller assets anyway. But others say it's a deal breaker because it doesn't show you can make every…
For this Portfolio project i want to try doing something different. I feel like the only materials i ever work with is either metal or plastics so i feel i really need to have a go at some others like stone for example. Another thing that i feel i do to much is Sci-fi, literally all i like doing is just Sci-fi and so i had…
Why this thread I want to bring my environment art skills to an industry level & learn things we didn't get thought in school. Also I'm currently in between Bachelor and Master & living with my family. This is a great opportunity to really push me & create new work. By sharing my progress here, I'm hoping to get some…
I've been posting modular pieces of the bridge in the WAYWO thread for several days now... but I thought I'd make a thread for it. Now, by "High Poly" I mean, using just enough geo to get the necessary detail that is visible from a "reasonable distance" meaning that I won't go rivet crazy, because they are simply not…
Hey Guys, Im starting a new project and I really want to start it off properly this time and advice i have heard is to plan out the level and assets needed, im kind of half way there but struggling on what to put down so that i can get to work... or should i just stay with what i have and trojan through the assets one by…
I've designed three tanks, but need some outside feedback on a couple of them. I've been struggling with the mesh and getting proper UVs out. This is the first one, a light tank with a limited traverse, inspired by AMX 12/13 tanks. Here's the large one, kind of a modular weapons platform with an articulation capability.…
So, I started a new modular street scene in UDK. I began making my assets and well, getting the lightmaps to behave is doing my head in... I've followed tutorials and read up on them the best I can, I just don't know where i'm going wrong. Here's a pretty awful example: The lightmap UVs (on the second UV channel) in max:…
Hi there! With that unoriginal title I wanted to share the progress on the next environment piece for my portfolio. I found these two great concepts by Ward Lindhout: http://www.artbyward.com/wp-content/Frozen-Fortress.jpg and http://www.artbyward.com/wp-content/corridor1.jpg and I decided to combine them in a UDK scene to…
Hi, Quick over view of who i am and what i do, i'm final year concept student based in Stafford, uk and i'm working on my dissertation. My dissertation is a modular character design based on a pre defined IP and the IP i have chosen is RuneScape. i plan on having a character modelled, textured and modulised and also…
Hello, I'm planning to take part in the monthly noob environment challenge over in the General discussion thread but wanted to do a bit of research into it before i started. I've been looking for information on how to plan an environment that would be eventually imported into a game engine, in my case it'll be 3Ds Max to…