Recently I've been seeing some differing views from people in the AAA industry about using pre-made materials in your environment art portfolio. Some say it's okay because most AAA studios these days outsource materials and smaller assets anyway. But others say it's a deal breaker because it doesn't show you can make every asset yourself. Does it depend on the studio? I looked over some environments of people who were recently hired in AAA and a couple of them were using Megascans and and other free assets from Epic demos. I was wondering what Polycount's thoughts on this were, because I personally enjoy using Megascans so I can focus more on composition and creating modular kits. I still make the hero props and trim sheets myself, but I'm afraid it's hurting my portfolio.
https://www.artstation.com/dreyzie
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On the other hand, If you're trying to demonstrate texturing ability then slapping a load of megascan data all over the shop isnt really telling anyone what they need to know.