Why this thread
I want to bring my environment art skills to an industry level & learn things we didn't get thought in school.
Also I'm currently in between Bachelor and Master & living with my family. This is a great opportunity to really push me & create new work.
By sharing my progress here, I'm hoping to get some criticism to improve my work
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Skills I want to improve- Learn Unity HDRP or Unreal
- foliage creation
- lighting
- modular workflow (kits, trimsheets)
The Plan- work on projects that support those goals
- first: short 1-2 weeks projects to build discipline & momentum
- later a big project to really push my skills
For the start, I re-lit this environment from a couple months ago. A cozy cabin of a witch and her cat.
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Artstation:
https://www.artstation.com/artwork/1naayXCriticism is much appreciated!
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Replies
Clovers seem like a nice start to learn the workflow as they are relatively simple & it's easy to gather my own reference. Plus they are super cute ^^
Would love some feedback as this is my first time doing this foliage workflow.
Here is my reference from the garden. Used a graycard for accurate whitebalance, so I could pick colors from the photos via Substance Designer. Feel free to use for your own needs : )