Hey dudes. Was organizing my stuff and seeing some things I did for this project. Most of these content didn't make ingame, which is sad, but I think I got some cool art to show you. I worked on these environments mainly for pre production. My tasks for the environments were terrain, rock formations and backgrounds. A lot…
We are looking for more members to help us develop Aether. It's an MMOEXG. A new Genre in the gaming community. Here is the GDD:(Game Design Document) Aether The ideas behind an alternate reality Introduction Aether is a unique perspective depicting an alternate history on a planet where the four elements fight a…
Here at Polycount, we're always on the lookout for awesomesauce to share with you. And man oh man do we have some sweet exclusive screens and hot juicy giblets to share with y'all today. The team at Carbine Studios is hard at work on their gorgeous new painterly MMO WildStar. I got to dig in deep with their Creative…
Hey guys, I've started to focus my work on making characters for games, however I can't find anything anywhere that tells me what the polycount for certain styles are! I would especially like to know what the polycount is for say League of Legends characters and wii u games are. I have heard, that a good base for a main…
We're looking for someone to make unique NPC outfits for Eastshade, a first-person open world exploration game for PC. You can find out about the project here. Requirements -Ability to model from concept/photo reference -Realistic modeling and texturing of clothing -Choose your own workflow, whether it be sculpting, cloth…
http://www.gamasutra.com/view/feature/3932/npd_behind_the_numbers_january_.php "The reality is that Nintendo rules this industry. Hardware, software, and accessory sales for Nintendo's twin powerhouses, the Wii and Nintendo DS, accounted for nearly half of all revenue in 2008. "
Hello community. I want to create a game similar to medabots, based on Medabots 2 CORE and Robattle 3D and a few other concepts of my own that lack on these and will complement these well, plus online features. I am a PhD student with research on Artificial Intelligence, I also work a lot with Unity3D and other software to…
This is really stupid question, but is baking normals necessary for all assets in games? To bake, for example handrails and such would be a very time consuming. I have seen a lot of tangent basis discrepancy in triple-A games and some of them don't even bother with baking for other than weapons and key NPCs and maybe some…
Hey there, fine people at Polycount. My name is Filipe Duarte Pina and I am the creator of Detective Case and Clown Bot games. I am also the co-founder of Nerd Monkeys Ltd. I have been making video games for around 19 years but only started professionally around 12 years ago. This post is a Post-Mortem on the art done for…