Good Afternoon all! I have a question concerning the best practices of using your Quixel Suite texture maps in Unity. Currently I have several props ready to be used in Unity. The texture maps that I have generated are as follows -* Maps * Albedo * AO * Gloss * Normal * Specular I know that Unity will only use…
Been really wanting to practice more on my modeling skills since that is my weakest area and the most important. I am using Maya as the modeling software. And an anatomy book [ame=http://www.amazon.com/Anatomy-Artist-Sarah-Simblet/dp/078948045X/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1210909542&sr=8-1]Anatomy For The…
Hey just wanted some clarification on UVing practices. I know that the entire topic includes so many different workflows and practices. But specifically for non-hero assets is it better to lump a bunch of assets into one UV set and therefore one texture set or is better to assign multiple shared materials to all of the…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Hey guys. I’m pushing my concept sketching skills. I’d love to see any feedback you may have. Lately I’m focusing on vehicles(because they’re awesome.) what I’m trying to improve right now is line weight/quality and form design. Thanks for checking out my thread. This is a UGV(unmanned ground vehicle) design based on some…
Hi guys. I think I'm at a point where I'm maybe getting somewhere, slowly, with my hard surface stuff at least. Currently still practicing values and putting more time and details and generally more patience into my pieces. Forcing myself to be more thorough and less lazy. I would like feedback on what I should improve,…
Is creating orthos from a model and using them as a reference a valid way of practice? Every now and then if I need to model something I havent modeled before ill usually create a model sheet reference of a model from a game and use it as the base for mine (I mean make pictures with the game model, and then model my own…
My first complete current tech game character in over two years. For fun and practice. All renders created with Xnormal. Polycount 7689. Render Render Render Render Wireframe Face Wireframe Color Map Normal Map Specular Map Gloss Map WIP shot: Rotation: I'm not 100% satisfied with the results. The face is the weakest…
These are three practice projects that grew from speed blockouts of large environments, now I want to improve them to a more presentable level. I'm kind of getting the sense of scale in them but it's still missing it and a lot of other things in general. Critique it if it's obvious what I'm missing or what I'd need to look…
Hey Guys, I have some practices about rock sculpting in Zbrush. I know that I have a lot of mistakes, But I sure here there are a lot of great artists that can give favour to me and mention my mistakes to improve myself. So I put this renders to get some feedback and critique. These are my last practice in Zbrush about…