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VAELEN - DnD Real-Time 3D Character ***WIP***

Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims' and 'avatars'. This helps me utilize physics and bring things together in a method similar to building a real life model as a guide.

This is Vaelen. Initially a multiclass DnD character I made for a campaign that didn't exactly look fully like this but the main essence is there. As I went about sketching out ideas, I altered somethings to match my real life references of clothing and items, and for practical reasons. Although a lot of things here are not "real world and practical" I've taken some liberties to add belts and accessories that I wanted to be there for artistic reasons. I almost made 3 different ideas to land on this one. I have already moved past this stage and will share more later.




I'm hoping to share my sketches and references and more progress and hopefully the finished work some day in the future. I'm taking this into Zbrush/Maya/Blender/rizomuv/half a dozen other software and the goal would be to finalize this as a realtime character with hair in UE5.

If you've seen any typos, please ignore them ;)

Replies

  • Eric Chadwick
    This looks amazing so far. Subscribed! Looking forward to seeing material definitions. Are you planning for the character to be pristine, or somewhat further road-worn, or thoroughly battle-tested?
  • Ace48
    This looks amazing so far. Subscribed! Looking forward to seeing material definitions. Are you planning for the character to be pristine, or somewhat further road-worn, or thoroughly battle-tested?
    Thanks for the compliment Erik, it means a lot. 

    I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I think that goes better with the types of things he is wearing and carrying.

    I use this stage of the work in MD as a concept and blocking phase and so my hands are open for changes and details!
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