Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims' and 'avatars'. This helps me utilize physics and bring things together in a method similar to building a real life model as a guide.

This is Vaelen. Initially a multiclass DnD character I made for a
campaign that didn't exactly look fully like this but the main essence
is there. As I went about sketching out ideas, I altered somethings to
match my real life references of clothing and items, and for practical
reasons. Although a lot of things here are not "real world and
practical" I've taken some liberties to add belts and accessories that I
wanted to be there for artistic reasons. I almost made 3 different ideas to land on this one. I have already moved past this stage and will share more later.


I'm
hoping to share my sketches and references and more progress and hopefully the finished work some day in the future. I'm taking this into Zbrush/Maya/Blender/rizomuv/half a dozen other software and the goal
would be to finalize this as a realtime character with hair in UE5.
If you've seen any typos, please ignore them

Replies
I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I think that goes better with the types of things he is wearing and carrying.
I use this stage of the work in MD as a concept and blocking phase and so my hands are open for changes and details!