Good Afternoon all! I have a question concerning the best practices of using your Quixel Suite texture maps in Unity. Currently I have several props ready to be used in Unity.
The texture maps that I have generated are as follows -
- Maps
- Albedo
- AO
- Gloss
- Normal
- Specular
I know that Unity will only use Diffuse(Albedo) and Normal maps. What is the best way to incorporate the remaining maps for use in Unity?
Do you simply use photoshop to merge the AO, Gloss and Specular into the Diffuse(Albedo, or is there a Unity shader that I am unaware of that will incorporate the AO, Gloss and Specular?
Thank you!
Josh
Replies
Depending upon what you're using this for, though, you may want to look into writing custom shaders or using Shader Forge to build some.
https://www.assetstore.unity3d.com/en/#!/content/8880
This skyshop also works with shader forge btw
/eric