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UV Practices for modern workflows

ngon master
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zachagreg ngon master
Hey just wanted some clarification on UVing practices. I know that the entire topic includes so many different workflows and practices. But specifically for non-hero assets is it better to lump a bunch of assets into one UV set and therefore one texture set or is better to assign multiple shared materials to all of the assets and then just use tiling materials? Better meaning performance wise in UE4 and which is most common. Thanks a bunch!

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