Yep, Xrefs are a great idea but horribly broken in older versions of Max. In 2010 and higher they added "containers" and they aren't done overhauling the whole idea yet, 2011 will see some huge improvements to the container system also. They probably won't rip xrefs out of max, but rather leave them horribly broken and…
Hi, it has always been my understanding that you cannot import any mesh that contains ngons into ZBrush, however, I have seen alot of hard surface tutorials and workflows were artists import the mesh that contains ngons just fine and are able to dynamically subdivide it after creasing it. However, any time I import a mesh…
Hi, it has always been my understanding that you cannot import any mesh that contains ngons into ZBrush, however, I have seen alot of hard surface tutorials and workflows were artists import the mesh that contains ngons just fine and are able to dynamically subdivide it after creasing it. However, any time I import a mesh…
Showreel link:https://www.youtube.com/watch?v=8bwr0-aocLw&feature=youtu.be 1)Barbarian Model contain 40k triangles: Albedo Map 4K 2)Creature inspired from Moorwen from Outlander Model contain 27k triangles Albedo Map 4K 3)Character inspired from WOW Model contain 22k traingles Albedo Map 4K Polycount does not include the…
cool it works :) hm...that means i wwould have to create 2 scenes for a walk cycle for example: 1st scene contains the walk loop 2nd scene contains the path the charakter walks?