This was posted in the WAYWO thread originally, and it was suggested that this could warrent a thread. I hope so
from that post:
"I think I've been over-estimating my skill and experience level and getting frustrated and not finishing things.. taking on things too ambitious and not even getting close to completing them.
Finally realised this and it feels great to be making things, and it's fun again
So my current asset is this crate using
this concept art by Colin Geller:
Hipoly render"
After some really helpful comments that the rectangular bevels look boring I went in tonight and this is what I have come up with so far:
I want to try and keep it simple, but I'm not the best eye for this kind of thing. I think maybe it's too busy? I want it to have a fairly utilitarian look but I don't want it to look boring. I'm not even thinking about baking until I get the hipoly satisfactory.
(If I'm 100% honest, seeing them side by side like this, I still like the concept/first verion better.. but I don't know how to jazz it up without changing it a lot :S )
I really want to give this my best shot and actually finish it, and to a fairly decent standard, hehe.
Shower me with criticism! :poly142:
Replies
Either way, its a great base mesh if you plan to bake it to a low poly and texture. All the proportions seem spot on, and all the shapes and bevels are lovely and smooth.
Any more detail would probably over complicate the look/feel when you start adding 2d elements like decals/damage, so I'd probably call it done.
Props!
Finish the thing, looking forward.
Got some time to work on it, finally got the lowpoly done and unwrapped. I learned a lot about baking, careful usage of UVs and stuff to get different maps, some frustration but I finally think I have enough to start texturing Some small normal map issues but they can be edited in photoshop. I'll be adding finer detail to it later on anyway, and with the texture applied it should be ok.
Nice clean bake, good job.
Post some wires of the LP too!
:thumbup:
After getting distracted by starting my lowpoly time machine competiton entry, I decided to start on the textures..
I've only just begun, base textures and colours:
I'm still playing around with the colours and larger details, although I have given the paint some wear (probably too much). I'm still new to the texturing thing, but I've been watching the 3D Motive sci-fi floor tutorial, it's bloody awesome and is a big help.
Nothing is final, I consider this a blockout even.. any crits or suggestions at all would be muchly appreciated
And here's the wires, rendered in Max:
I think I'm close to calling it done.. The text and logo may change, just a little tribute/ripoff. hehe :poly142:
I'm really looking for some feedback and crits before I start winding it up. One thing I've spotted after looking at it here is maybe the paint looks a bit noisy at the moment.
thanks for looking! thoughts?
EDIT: Re-uploaded pics, imgur compressed the originals
that's a very nice .... whatever it is... it's looking goooood