Oki so heres a little Art dump of some of the stuff I did for Bombshell
Chris Pollitt made the UE3 materials for Heskel and most of all the characters I made. Simon Rance made UE3 materials for the most of Environment Props/Items I made.
Jadus Heskel was a bit of cooperative work between me and Chris
Pollitt/Mask_Salesman he made the concept art he also made most of the HP of the arms
he also helped out with some sculpting, I did the rest of the HP and made
lowpoly and made textures.
Bummer6 Thank you! Brian "Panda" Choi The main ppl on our team that did concepts for the game was Isabel Alonso Mejías, Arturo Pahua and Chris Pollitt. Also Sondre Strøm Linde and Ewald Wip did some concepts for executions and gibs. Pedro Amorim Thanks so much! And thanks for supporting the game
Lawl Darmar I don't remember that being in Bombshell ;P
I was Art Director on the project but I also did character and
character tech art. These shots are ingame apart from the poster art.
I designed and created this version of Shelly
along with her materials. Yaniv Dekel modelled the 3 barrel revolver gun, I'll grab some shots of it alone later. He also modelled the additional weapon attachments that her robot arm transforms into during the game.
And it was a pleasure working with Svein on Jadus Heskel. I did the initial design and abit of sculpting and hardsurface, Svein detailed the crap out of it with the model, then I worked heavily with end textures, masks and materials and really pushing old UE3 with his skin shader.
Replies
Who was doing the creature/monster design for you guys?
Got the game today.
Brian "Panda" Choi The main ppl on our team that did concepts for the game was Isabel Alonso Mejías, Arturo Pahua and Chris Pollitt.
Also Sondre Strøm Linde and Ewald Wip did some concepts for executions and gibs.
Pedro Amorim Thanks so much! And thanks for supporting the game
@ darmar I think you have posted in the wrong thread hehe.
I was Art Director on the project but I also did character and character tech art.
These shots are ingame apart from the poster art.
I designed and created this version of Shelly along with her materials. Yaniv Dekel modelled the 3 barrel revolver gun, I'll grab some shots of it alone later. He also modelled the additional weapon attachments that her robot arm transforms into during the game.
And it was a pleasure working with Svein on Jadus Heskel. I did the initial design and abit of sculpting and hardsurface, Svein detailed the crap out of it with the model, then I worked heavily with end textures, masks and materials and really pushing old UE3 with his skin shader.
I'll post some environment stuff later.