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Zbrush doesnt perform uv map because "mesh containes closed shells"

Silverland
polycounter lvl 5
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Silverland polycounter lvl 5
how to solve this problem? never had this before. I created proper uv seams in Maya and exported object as obj in zbrush and when i use "Zplugin uv master " uv unwrap with "USE EXISTING UV SEAMS" it shows me this problem. what does it mean and how to fix it?


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