Okay, well. First and foremost; your portfolio is quite unintelligible! Do you have an Artstation? If not, get one, if so, link it. In the meantime I'll crit your layout and what I can see; * I'm not going to watch any videos until I know it's worth my time, for a position where it's likely that your work is static.…
Just woke up. Bluntness incoming. - Your character isn't even baked and LP. Don't show it (though you shouldn't anyway because environment artist). - "Concepts" is spelled incorrectly on your environment concept piece-- and that's clearly basic photo-bashing. I wouldn't show that. - 2D art doesn't need to be there, it just…
Hi everybody!! I made this material a while ago but i want to share it with all of you to may help if anyone is struggling as i was when doing it. Hope you like it!! . . . So... First of all, what you have to make sure before starting losing your mind with lots and lots of nodes inside Designer is to visualize the material…
Hi there, first time making a thread here. If anybody wants to follow the progress in any other place feel free to check my Twitter and Tumblr: https://twitter.com/Wabbaboy http://wabbaboy.tumblr.com/ So, I'm a 3D artist living in Europe, I don't have professional experience but I worked in a couple of quite long student…
Hello, My name is Alex Kolakowski and I am a Character Lead at EA currently. You may have noticed this posting on Artstation but I wanted to make the Polycount community aware of this role as well. Strong Sculpting and Zmodeller skills are a major plus for us. Texturing in Substance Painter and baking in Marmoset are also…
Week Twenty Day 1- I finished adjusting the lights in the scene and added some small dry leaves on top of the roof. I created some level sequences and rendered them out. The rendering process didn’t go smoothly; my screen crashed several times, and errors constantly appeared in the image sequence. Anyway, after all these…
Long story short, one degree and 2 years of professional experience later, I am going to move away from my architectural designer job and will study a different career path that will give me more creative opportunities in the workplace. I am starving for more creative work that will make my day-to-day desk job more…
Hello everyone I created an environment piece in Unreal Engine called “Merchant in The Valley”. I want to create a short breakdown for Polycount how I created the trim sheets and approached the modular assets and foliage. If you want to watch a video, I created a video breakdown for Stylized Station. Under the video, I…
Edit: Finished ArtStation post here: https://www.artstation.com/artwork/B1r33A I took a step back from the environment challenge to try and focus on a somewhat simpler project which I wanted to carry through the full pipeline for the first time (been doing lots of modeling tutorials, but this my first step towards a…
Hello guys & welcome to my first 3d art showcase ! Today i have decided to share my work with you, because your feedback is essential for me and for every artist, as we always try to improve our skills. So i ask for you critics and suggestion ! So this a personal project based on half life gordon freeman, heavily inspired…