Hello, I've been asking around and experimenting for some time but I've yet to get any satisfactory answers or results. I'm trying to replicate the toon explosions, gunfire, and bullet impacts seen in this video in Maya and Arnold. I previously tried using alpha cards but I keep getting stuck when it comes to the animating…
I wanted to share with this group a live webinar we hosted where I gave a live demo of using USD in 3ds Max, Maya, Houdini and Unreal. https://www.youtube.com/watch?v=BSgl7A7QMSs I encourage anyone interested in USD for Maya or Max to reach out to me any time. We'd love to hear from anyone, regardless of where you are in…
The small FiberMesh to Splines for Maya application will convert the exported FiberMesh from ZBrush to splines. The splines can be used to create and render Maya hair either with Mayas default hair or using a hair plugin. More here. [ame="http://www.youtube.com/watch?v=NVNtY-WIgIk"]FiberMesh to Splines for Maya -…
Does anyone know of a way to view maya tangent space maps without a maya license? I'm working with a programmer who doesn't have a maya and it's time consuming for him to have to send me things to test.
Hi there ! I made few rocks in maya and I decided to made one UV map for all of them High & Low Poly : UV Map : And, when I tried to bake it all in Substance Painter, I had weird artefact on my meshs : I thought is was about the UVS, but I tried to export just one of the rocks from maya to bake it solo (without changing…
Maya 2020 - Target weld is giving me an issue where instead of the target weld I get this odd selection box looking thing. Restarting Maya fixes it. I was wondering is there any fix aside from restarting Maya. Thanks