Some time ago I acquired a script that essentially took a normal map, duplicated it into a folder with all the blue information removed and it overlayed perfectly onto my baked normals without any color degradation. Unfortunately I sold my old comp and forgot to back up that script. Does anybody know what I'm talking about…
This is a script used in 3dsmax. I am wondering if this is possible in Blender. Any addon or script for this in Blender. https://www.youtube.com/watch?v=AEPzjaxnovw
is there a script out there that could make selected polys into circles? Like, it rearranges all outer verts in selected poly so that they are equidistant and equiangular?
It's weird that the Local Tools mel script is not working on Maya LT 2015. (http://www.creativecrash.com/maya/script/local-tools). I can confirm that it is working on Maya 2014. Repro steps: 1. Download the script and unzip the script to script directory. 2. In script editor, type commands to bring up the UI: source…
I'll also give a shout out to Miauu and all his VERY useful scripts. http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-2 some of Miauu's tools are redundant now as Max has the feature natively, but his script packs are definitely worth checking out. And Scriptspot in general. Max's scripting community has…
There are a few scripts at work here. for Maya https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4 for MAX, the author is trying to make his script compatible with the Maya one.…