Hey there!
Since Maya is missing a "live boolean" system where you can move/edit the bool-mesh around as you wish and see changes live,
I decided to make usage of existing stuff inside Maya and try to improve that workflow, called
Buhler.The plugin makes usage of "Booleans-Difference", but keep the outliner CLEAN.
When you already used other boolean scripts, you know what I mean, besides that, and the fact that the other scripts are overloaded with buttons & stuff, I decided to go another way with my script.
At the end, you can either just "bake" it down,
OR you can bake it down and keep the "boolean"-meshes
currently missing features:- duplicate a bool-mesh does not affect the base-mesh
- instances does not work with
Buhler (for now)
If you wish to test the script let me know here.
Every single positive/negative critique will be helpful, so, i would LOVE to hear your suggestions on that one!
Here is a quick video of "
Buhler"
Replies
I will share a test version as soon as i feel the script is ready to be tested by you all!
I plan to distribute the product on common platforms like gumroad, artstation etc as soon as the script is ready for production.