Lately I've been spending a lot of time trying to improve my scripting and coding skills, and as a consequence I've been wondering if it's worth writing ones with the express purpose of eventually selling them. But, I have no idea how common it is to buy workflow enhancing scripts/plugins for apps like 3DSMax/Maya/Modo/Blender/etc. , whether they be simple and cheap or monolithic and expensive.
So in order to get an idea what artist buying habits are like, I wanted to ask here; what scripts/plugins have you bought? No matter if they cost you $1 or $1000 I'd like to know. And if anyone who already sell scripts/plugins would like to share how its worked out for them, that would be great too.
Replies
I balk at that $500 plugin for Maya that does high poly modeling.
I feel they are incredibly necessary for triple A work.
I needed a ray tracer that could do photorealism while being very artist friendly.
The two best I bought were GMH2 for hair, and one (I think) called primgen that does some cool stuff with curve extrusions.
i would have gladly paid for just about any tool in the maya bonus tool kit, especially the curve to ribbon/tube mesh.
https://blendermarket.com/products/pro-lighting-studio
Unfortunately with this being moved into 'Career & Education' it probably wont get many more responses. This is the kind of thing where you need to poll a lot of people to get a real answer. Guess I shouldn't have said why I was asking such a question -_-
Poll away!
Back on topic, I don't mind shelling out for a script/plugin if I think it's worth using. It's easy to fall into a "Use all the scripts!" mentality, so I pay close attention when people pitch their work. "Can I use this daily? monthly? Where does it fit in my workflow, UI and mentality?" Some Maya scripters tend to go overboard with making panels that have too many fluffer functions to make them look bigger stuffed into some messy pack of buttons. Those are typically a turnoff unless something in their mix really catches my eye and looks like something I can pull off into a marking menu of my own. I'd rather have a single tool that does what it does very well.
For maya stuff that I've bought and use, Quick pipe, some of ADN Tools, Nightshade UV, Shellmod, KTools all come to mind.
Here's some of the stuff that I have used and I'm still using in Maya.
I can't recommend Fansub enough, his scripts are really (really!) useful. Quick Pipe as a prime example. Then there's also Waywo, but I never used Crease+. Finally, old but gold Ktools.
I had Nightshade UV, but that got integrated into Maya 2017 onward.
In addition to that, Bonus Tools have awesome things in them and I highly recommend them because they are also free.
I spent around 50$ for scripts, possibly a bit more.
On a side note, this just being my personal point of view, you don't really need to spend insane amounts of money on scripts and you don't need that many of them. I'd rather save money and buy Zbrush instead of Hard Mesh. I'm not saying that Hard Mesh isn't awesome, because quite frankly it is, but again, my personal point of view. I did booleans with and without scripts in Maya and realized that they work almost the same in all mainstream programs. You just need to get the hang of them.
Also, you definitely should learn what to do in case you can't use scripts, which is highly probable in some studio environments due to licencing issues.
EDIT:
@Eric Chadwick
That piggy bank thumbnail is an epic win for the frontpage
I made a bridge/applink for 3DCoat-to-3DSMax a few years ago which seemed reasonably popular, but I ended up selling it to Pilgway instead of to individual customers. Applinks/Bridges are definitely useful though afaik just about every major app is covered atp?
- XrayUnwrap 2.0 - for better hard surface & organic unwrapping control, I had a lot of parts to unwrap on some of the projects I did.
- PolyUnwrapper - for better UV control, packing and other neat features.
- Advanced UV Normalizer - for an unique situation I had where I had to keep all my meshes separate but needed to normalise my UV's on all of them. This one was a bit of a life saver and it did the job very quickly.
The prices of them were very reasonable and reduced my production time a lot, so I would have happily paid more. They all worked as intended and specifically in a complex, messy at the time, scene with work in progress mesh that is not perfect, this is always a risk I feel when assessing plugins as they will work perfect in a simple scene. The other thing that I appreciated is I often got emails about updates to these plugins so it's good to know they are being supported.
It has single handily caused me to fall in love with blender and pushed me to learn python
Pricing
Marketing
The art of giving away
Subscription, yay or nay ?
I'm especially surprised by how much you said you were able to make from such a small number of relatively inexpensive scripts, I honestly didn't think the market was big enough to pull in anywhere near those numbers. If you don't mind me asking, whats been your experience with $0 (pay what you want) tools? I see you have one on your gumroad page, but I'm wondering if that made any notable contribution to the income you mentioned?
I think hardops and meshops style plugins/scripts for max have could get you some audience. Another missing functionality in max is the ability to do game-hairs more efficiently, so a toolbox that helps me do poly hairs more efficiently would be awesome as well.
Its an addon that handles modifiers through a pie menu (or regular menu) in the viewport. Havent really had a chance to use it much yet. I saw it here on the Blender Mega thread. pitwazou made such a compelling series of vids for Speedflow, I couldnt resist. Just got an email this week announcing the update (free) and received a download link. Now thats pretty good after sales service!
Funsub, great info!
Sorry a bit OT, but I remember working on a personal project 2yrs ago and whilst researching additional info landed on Witold Jaworski's amazing WIP which in turn led me too his book Programming Add-On's For Blender 2.5, a pretty handy resource for those interested writing their own tools.
Forest Pack from Itoo Software Studio - 220$ per year
FloorGenerator V2.00 - 20$
The Parametric tool for 3ds Max - 220$ per year
ghostTown Lite - 90$