Even on a stylized face you'll want to be sensitive to the planes of the face. The shape of the face you have is too generalized and round. It might be a good idea to step down to lower subdivisions and adjust things until you're happy with how the light plays across the face before adding more detail. Jason Chan has a…
i definitely think that Blizzard is more than capable in translating their cinematics to the big screen, I think they have real super camerawork and their work always looks very epic. Oh and of course they have some of the best composed scores. I think believeable animation is a case of style and not capability, their…
Jade Ember Studios is looking for an experienced texture/materials artist who is comfortable using Substance. This is a contract/freelance remote position. We’re looking for someone who can create tiling, stylized environment materials (think Overwatch, Ratchet and Clank Rift Apart, etc.) to be used in our world building…
My rendition of Moritz Cremer's original character. Thank you Moritz for your constant help and feedback during this project! Again, many thanks to my mentor Vincent Ménier for his patience and time, he constantly pushes me forward and guides me through the process. The main goal of this project was to explore a sci-fi…
I have a question for professionals and amateurs alike. How do you guys find the time do you art and improve when you work part time that’s draining the life and time out of you? I want to improve the quality of my work but I hardly have the time anymore and I need to time to get better. I need money to start my…
Hi there! This is going to be a thread of wips for my next project. I wanted to sculpt one of my favorite characters from Dragonball, Bulma! The goal is to make a current generation stylized version of her. The first thing I have to do, is find a style for the face. The rest of the character will be based on what I end up…
Hey Polycount! It's been a while since I had anything to show you ;) Recently, I wanted to level up my stylization game and took to studying the Overwatch art style. My goal was to get as close as possible to what they have in game and present it in Marmoset Toolbag 3. This character was inspired by one of their unused…
Hey everyone, I've been working on this for a little while now I'm sure some of you have seen it while I've been working on some of the Google hangouts. The concept that I'm working from is done by a great artist named Joe Madureira Here it is. Im thinking I'm going to expand the scene and but the throne is some sort of…
Hey, so to change thing up, I decided to try my hand at making a more stylized character. I chose Leon from the Dead or Alive series. Quick backstory of the character: Leon is a 42 years old Italian mercenary. He shares a similar background and personality with the protagonist from the film The Professional. He is a pretty…
LATEST UPDATE : Bringing this over into it's own thread from WAYWO. This isn't going to be a game res model, although I'm probably going to use it as an opportunity to normal map some creases and stuff in mudbox. The original concept art is here : clicky - It's a piece of art by an artist called Anarkitty, and the piece is…