What's up guys, I'm working on a new environment and one of my walls has a circular window. I was looking for some help on going about creating the circle window or really round assets like the window without killing to many polys and still making it look good. My first attempt at a block out of the circle window came out…
Here is the end result of our new tutorial course on how to create destroyed assets for games. For more information you can find it here: https://www.artstation.com/a/10141493 you can find it here: https://www.artstation.com/a/10141493
I don't have a portfolio. I have found a job listing that is looking for someone with skills that fit what I do to a 'T'. They are asking for skills with an engine that I mod for. Would it be appropriate to send them those assets (with a cover letter of course)? Yes I am franticly puting together a portfolio.
heyyy, so I haven't worked on 3D pieces in almost 2 years, so i'm trying to get in the hang of things once again. I started working on this london styled phone booth asset, and I was hoping to get some feedback on my progress. Thanks guys! this is what I have so far. :)
Hey polycounters, I just wanted to show a high poly asset i created for a large environment scene that is being done by me and a friend. Here is both normal and wireframe version. I also wanted to ask after completing the textures what is the best way to light and render this baby out. Is marmoset any good or are there any…
Hello polycount forum. As you can see i have a problem with creating modular assets in unity. The middle part has a darker shade then the corner parts. As far as i can tell, it looks like an issue the the normals. The mesh uses smooth shading, has no problems in blender. It has the same problem with unity default material…
hello polycounters After the bankrupt of my company, I try to reconvert myself I make some realtime job before but its wasnt the same constraint than in the video game industry ( quality demand , delay ..) So , I start to make demo asset to improve my workflow the first one , 3h20 ( 1h20 High poly and sculpt, 1h00 low poly…
Hey all I am trying to use the megascans bridge live link with unity. I have followed the instructions as per this video: https://youtu.be/okUua_UjALs - namely, i have the latest version of bridge, 2.2.45, and i have imported the unitypackage so I have the quixel.megascans editor thing installed in my unity project. When I…
This is directed toward anyone selling artist assets in places like Gumroad/Cubebrush/ArtStation like myself. Has anyone noticed a trend of sales dropping significantly in December or around Christmas? My sales weren’t large enough to be worth closely examining in the past, but I’ve been watching them closely this year.…