Hello polycount forum.
As you can see i have a problem with creating modular assets in unity.
The middle part has a darker shade then the corner parts.
As far as i can tell, it looks like an issue the the normals.
The mesh uses smooth shading, has no problems in blender.
It has the same problem with unity default material and not textures.
Trying different import settings didn't help.
Anyone has any advice for me?
Replies
Did it moved somewhere else?