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Author:
valentin_baguirov
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3D Art Showcase & Critiques
Mobile Game assets, Critique more than welcome
SquishyFIshy
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SquishyFIshy
Nov 2014
Hey all, first time post, just looking for some commentary on a few assets ive made for a mobile platform
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Stirls
polycounter lvl 8
Nov 2014
I suggest baking some AO in. They're all very flat. Also look at creating some gradients for them. Not sure about the tanks, either. The materials aren't really reading as anything. Perhaps add some more detail in? Panels and stuff?
Gradients:
http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf
Really great, even though it is character art so there's a bit of a difference.
I really love the bow, by the way. Really nice look to it.
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SquishyFIshy
Nov 2014
alright, thanks a bunch for all that, ill get right on them
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Gradients: http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf
Really great, even though it is character art so there's a bit of a difference.
I really love the bow, by the way. Really nice look to it.