Hello, I am in search of a low cost low poly 3d character model to model about 1-3 characters where the 2d concept art will be provided. http://4.bp.blogspot.com/_fY2JOnjyJ88/Sx_nP_Zb04I/AAAAAAAAAA0/frZMdbwWan4/s1600-h/shots.gif that is an example of the concept art you will be provided and expected to model and map. My…
So i am in the final two quarters for school, and i am now in the process of working on my portfolio. since this is a very crucial period for me, i would LOOOOOVE and really appreciate some feedback on the work that i post. i want to make this the best work that i possibly can and i am open to any criticism that will help…
Hey, so I'm still new to UDK and trying to figure out how to get my scenes in it to look good. First, here is a shot of a segment of my scene pre-lighting built (both examples are lit by two point lights with fairly default settings + Lightmass) Nothing Earth shattering, but aside the lack of shadowing/AO between different…
Hey guys! i pressume this is related to the type of compression lightmaps undergo... and i feel that i most probably wont beable to really "fix" this.. but maybe there are ways to improve what i have? I want a pretty white environment with very dark low lighting, but it seems my textures dont have enough gritty information…
Hey guys. I started working on this piece a few days ago, and now that I got some shots I figured I'd open a thread. Concept: http://lh6.ggpht.com/_gOwd_saTXCg/SXnKnDRMisI/AAAAAAAAGsg/rtcxLV3jVkU/DSCF4366.jpg Here are a couple renders of the high poly. Still need to add a compensator, but it's probably gonna be different…
Hey there, So, I'm going to try some concepts for this contest. If I don't finish it in time or if it doesn't work, then no big deal it's a good practice. When I stumbled upon the contest, I immediately got an idea about some sort of a factory with big translucent water tanks and pipes. It's located on an alien planet…
Been working on this axe which is from I believe Warhammer Online. I've been putting off working on this and I figured posting it here will be the push I need to finish it. Concept: http://1.bp.blogspot.com/-9QOFPjK6Q5w/TXhjEiTkvaI/AAAAAAAAAGw/3abOObfea4g/s1600/axe_original_conecpt.jpg Not sure if I'm gonna go for a…
I finished a character of mine. It's rigged and it's got blendshapes for facial expressions and stuff. Problem is, I'd like to add outlines to the model to give it a more stylized look. I know about the method of duplicating a mesh and reversing the normals to get the effect of an outline, but with all the blendshapes and…
Hello everyone, this is my first post and I would like to say that polycount is one of my top sites that really helped me alot and I'm so grateful to you guys. Anyway, I'm having problems with baking maps of models that contain round and circle areas (using xNormal) and no matter what I do the result will look jagged and…
Hey guys and gals, Here's a bunch of stuff I've slowly been working on for the past month or so, I need to get to a place where I'm comfortable applying for art jobs in the games industry again so I hope you can help me out :) Ref: An old Sydney Harbour Bridge I did a while back for a L4D Campaign that never saw the light…