Home Unreal Engine
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Lightmap Quality Issue

polycounter lvl 17
Offline / Send Message
Razorb polycounter lvl 17
Hey guys! i pressume this is related to the type of compression lightmaps undergo... and i feel that i most probably wont beable to really "fix" this.. but maybe there are ways to improve what i have?

I want a pretty white environment with very dark low lighting, but it seems my textures dont have enough gritty information to hide the lightmap artefacts!
Each static mesh has a 512 lightmap baked on production settings in UDK!

Anyway here are the shots, hope you guys have some advice ;(!

This is a screengrab in Lit mode. (Notice along the right side of the static mesh, it looks like some lightmap artefact party!)
lmlegay01.jpg

Here is the opposite walls in Detailed Lighting view aaaand the lightmap UV's
lmlegay02.jpg

And finally just a quick unlit view!
lmlegay00.jpg

Thanks!

Replies

Sign In or Register to comment.