Hey there,
So, I'm going to try some concepts for this contest. If I don't finish it in time or if it doesn't work, then no big deal it's a good practice.
When I stumbled upon the contest, I immediately got an idea about some sort of a factory with big translucent water tanks and pipes. It's located on an alien planet which is made at 95% of bio-luminescent water (full of micro organisms; that's where the factory comes into play. I don't know why yet, but it's not the most important and anyway it must be useful for someone in the Unreal universe because exports are going pretty well :poly121:).
Level design-wise, I have two things in mind : I have to be careful to stick to the UT universe, and I need to ensure that the playable parts form a fun complex of platforms, corridors, arenas, etc. For instance, tell me, do you think stairs are UT-material or do I need to replace them with inclined planes ? Other thing, UT once featured vehicles. Would it be fun (...of course it would) and relevant to add one or two unmanned patrol vehicles, equipped with an automatic gun and circling the complex ? Kind of like in MP Crysis 3.
Aaanyway, let's do this.
Replies
Quick photobash to unveil shapes, pipes, etc.
And the first doodle I made on toned paper. It was very late so I made tons of mistakes.
The design's not up to date but is shows the colors I may use.
But keep in mind that your image should be easy to understand.
I know it's WIP, but in your quick shoped version, I struggle to understand the perspective.
Hopefully colors will help in that way. If you're not too messy.
Your lighting is also very good, well done so far !
Yeah the drawing is fuzzy, the only goal was to find some interesting shapes in this mess. And now I think I got into detail too soon, because I'm struggling to clear things up. Looks like my mind needed a clear and clean representation of those tubes and tanks.
Here, a crop of where I am at now :
Now the focus is also on values, so don't hesitate to tell me if you see something. Even if it's still a WIP, I feel that it's a little bit dull.
I know understand the depth and the overall structure.
to adjust your value, I would follow simple rule deeper => darker.
With few exceptions (on small areas), I think you can get something quite convincing, while emphasizing your work on the details.
Your perspective, detail and values are great. I would say try to look at making more variety and try not to be as constrained with similar shapes. Look back at the original photobash and see how much variation it has. Take a look back at your briefing you wrote up. This is a Sci-Fi plant! So try not to be as locked-down to making it adhere to a photo-real place.