Hey guys.
I started working on this piece a few days ago, and now that I got some shots I figured I'd open a thread.
Concept:
http://lh6.ggpht.com/_gOwd_saTXCg/SXnKnDRMisI/AAAAAAAAGsg/rtcxLV3jVkU/DSCF4366.jpg
Here are a couple renders of the high poly.
Still need to add a compensator, but it's probably gonna be different from the one in the concept shot.
Please throw any critique you can at me, I could really use it.
Gonna add a shot of the gun without all of the attachments soon.
Replies
j/k as I told you over msn looks good buddy :P
I realize it more fashion tha function. xD
And thanks!
Could use a silencer and maybe a loudener.
Could use all the critique I can get before I start the low poly!
my only crit concerns the tape/band around the grip. Not sure exactly what it is.. or what it should be.
It started as a place holder and I just gave it some random dents for the sake of the render.
I'll need to figure it out.
Other than that pretty solid Hi poly work, nice idea as well
what polycount youre aiming for the low one?
if your planning with sticking to the elasticated band in the ref i think you're current model will be fine.
Sorry for the downtime!
Heh, looking sweet man.
Here is the base I layed out (with a tiny bit of visual interest)
Now, I'm fairly new to texturing overall (this being my second serious attempt), so any pointers regarding anything would be highly appreciated.
http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html
Please throw all the crits you can.
Also added a laser
And a FPV shot
and maybe its just me but your last img there looks like it was squished horizontally-inwards a tad
reduce the height of your front sight or give it clearance under the rail.
Any suggestions regarding the texture itself?
but attachments like.. lasers and flashlights might come with internal batteries.
It might be worth while scrapping the wires and tape from your model and then putt the excess polys into the eye piece to make it less faceted.
Texture is looking nice though.. if you haven't already, looking into gloss maps. They should help out a bit with material definition.
Here are the final shots
http://yanivdekel.carbonmade.com/projects/2694405
Thanks everyone!
See you next time