Hi! I have a few questions regarding normal map baking in Maya and a modeling question. Im creating a model which cannot exceed 30 t. trangles. It is fairly complicated. The way I want to do it, is to create a lowpoly model and then create a high poly model, and bake the normal map from high poly onto the low poly in…
Hey everyone, I'm not new to 3Ds max and modeling but I'm new to optimizing for games and so I don't know all that much about normal maps, I'm trying to bake my high poly turbosmooth model onto my low poly model on substance painter and I'm getting really bad artifacts with weird coloring all over the place near every hard…
Hello guys ! Here's is my final result of Ope, my first PBR character. I learned a lot and it was really fun to do. Soft used on this project : - Zbrush for Highpoly - Blender for Retopo/Lowpoly - Substance Painter for Baking/Texturing - 3ds Max for rigging/skinning - Marmoset for rendering You've my link to Artstation…
Please excuse my horrid inactivity since I got back. I've had a very harsh artist's block and seeing as how I can't hardly draw anything worth beans, I've tried something else. I know this is a game art forum, but I love you guys, and I respect your feedback. I started thin on thursday, and it's gradually getting better.…
Hiya counters! :D I am really troubled with this robot I modeled few months back.It's low size(without any mesh smooth) is around 2,00,000.I did it to revise my 3ds max modeling skills as I did one job in b.w. in which I had to work on a diffrnt 3d soft which I didn't like much. :| Now I would like to optimize this…
Hi there I'm just a begginner in doing items for Dota 2. Well, I have been studing some soft that is used in the process of creation for about 2 months and now I'm trying to do my 1st set for the game. I chose Crystal Maiden to be my first victim (haha). So, firstly let me show you the base of the base of the set (yes)…
Alright, so heres another noob to normal mapping with some problems. I read through a lot of the "The ultimate be-all end-all normal mapping thread" but couldn't really identify anything to help with my problem, its probably something really simple, me not understanding the concept fully? usually is. First off I'm using…
Hi guys! working on something today, I thought of the many techniques that we have to create the hull plating, important in the sci-fi creations etc.etc ships. In particular, I think the difference is the "coherence" of the panels.In general all grafts etc. They must have a certain coherence with the panel.You as you set?…
Hi everyone. I will introduce myself shorlty. My name is Amaury. I'm french. I was studying business law and was about to complete my degree when i decided, three months ago, to move into the video games industry. I'll spend the whole coming year to prepare myself for a competition in order to enter a "VideoGames" school.…
So I've been getting some of the first building set modules into UDK to test how they handle and found that the shadows seem to act a bit odd once they're baked. I've previously worked with lightmaps a bit on basic objects but I've not fully worked with them on more complex ones which is why I'm here asking for a bit of…