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A lot of issues in normal baking from 3Ds max to substance, help!

Hey everyone,

I'm not new to 3Ds max and modeling but I'm new to optimizing for games and so I don't know all that much about normal maps, I'm trying to bake my high poly turbosmooth model onto my low poly model on substance painter and I'm getting really bad artifacts with weird coloring all over the place near every hard edge and soft edge transition, I've tried to play with smoothing groups for days now and changed the uvw of the low poly model a handful of times and I keep getting bad results, it seems like I'm not understanding a fundamental in normal baking, either that or my modelling is super bad for game purposes, either way if there's any way for me to share the max files and somebody can help take a look at the issue let me know, thanks 





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