Hi guys!
working on something today, I thought of the many techniques that we have to create the hull plating, important in the sci-fi creations etc.etc ships.
In particular, I think the difference is the "coherence" of the panels.
In general all grafts etc. They must have a certain coherence with the panel.
You as you set?
i start with photoshop some time ago.
Using this technique
than on other level i trasform a image take on the net, in various square. like the tutorial.
Then i add some level on the lines to simulate dirt, and sand. mapping it in normal multiple etc
And then duplicate the line level, with BLUR filter, because this help the shadowing of the lines, in render.
This technique is very simple, lightweight, and is also very funny.
Today, basically it is working directly on the model, with soft like substance paiter etc. etc.
What is your favorite technique? what you enjoy most?
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This thread should belong to the technical talk section by the way.