This sums up the bit I am uncomfortable with : PeterK : What happens when I create a character, put a render of it on my website, and don't pay $30/$50 bucks to register it, then EA steals the exact design and makes a multi-million dollar game with my character as the main guy? Vito: That's copyright infringement, but…
The baking took so long because i think it was using micropoly displacement, which ended in those 300k polygons to be baked, that said, it wasnt very long for a 300k model The Difference of baking vs. running the image through the PS filter is that the PS filter doesn't support gradients, it merely does bevels around any…
the blue chan doesnt have 'depth,' its mostly just faked depth. it will essentially show the blue channel when its supposed to be 'in shadow.' you never really use it, but the normal map will. it is the Z information from the mesh, so if you have one object that moves backward in space 1cm it will be light gray, compared…
Hello, My name is Alex! We are looking to expand our team with a couple more 3d artists and Animators. We have a team of around 9 people currently and are working on a hardcore survival game. The game itself is going to be centered around surviving against the Environment. The setting is in the Alaskan Mountains and you…
As some of you may have noticed, I have started a patreon page where I plan to make tutorial series of different topics. The first one is already started, and its about hlsl in Unreal Engine. This series is for people who just gets started with the topic. Basic node based material knowledge is enough to join, because we go…
Hey there, so im trying to get HDR photos on my phone to capture environments with mirrorball and technically everything should work... But for some reason it does not. Here's a photo of my room i captured using HDR option in Light Room mobile (yeah, no mirrorball, sorry) And with the options i have in lightroom i can…
Hi there, When I searched Character oriented softwares I come to know about two : Daz and iclone. After spending hours to check market places, I picked up Daz over iclone and CC. The main reason was it has wonderful marketplace. Soon after I got into this software I bought many beautiful figures Now I have several…
Hi all! I'm working in VFX and trying to work out the kinks of using substance painter in Arnold in production. It's been awesome to use substance for vfx/prerendered CG. However there have been a few hiccups along the way. One thing I've found particularly annoying is this: On the left is the Arnold Renderview with the…
So late last week I started posting officially as a Polycount Editor as part of the change Adam and I agreed that a name change would be in order. I wasn't going to post a thread or make a big deal out of it but I got a few messages about it and thought that there should be at least an explanation. If nothing more than to…
Hello polycounters, This is the male lay figure base mesh I've been building for practice and for sculpting. I've tested several body variations on it and I find it quite flexible. Attachment not found. Attachment not found. Attachment not found. The main drawback is having to stick to topological boundaries when it comes…