Hey there, so im trying to get HDR photos on my phone to capture environments with mirrorball and technically everything should work... But for some reason it does not.
Here's a photo of my room i captured using HDR option in Light Room mobile (yeah, no mirrorball, sorry)
And with the options i have in lightroom i can tweak exposure to pretty low levels
But that's not even it. If you use unspecified curves option you can get super defined bright lightsources!
Looks pretty cool right?
And i guess it would be too good to be true for me to tell you that all you need to get HDRI environment is an tree ornament and a phone
So here's a catch.
When you go import your new fresh an beautifull HDR photo in photoshop you are greeted with this window
And this is as far as i managed to go without loosing exposure depth. As soon as you open your image in photoshop your image gets crushed to 16 bits, and becomes basically a jpeg (yeah you can choose color profile in the bottom menu, none of them offer 32 bits). I guess it has something to do with "Floating point bit depths" of DNG format that get's lost when you open it in the editor.
Ok then so we have a problem here, what could be done to solve it?
Here's what i have tried:
1. Export photo in TIF format from lightroom - Fail (16 bits max)
2. Convert photo to TIF format in photoshop Camera raw - Failed (16 bits max)
3. Save multiple versions of this photo at different exposure settings - Fail. But i think you need some measured esposure ranges between photos in order to merge them successfully and i just kinda eyeballed them together and got horrible results.
So here i am. I will still try different stuff in order to make it work but im running out of ideas and would love to hear what other people say.
I also know nothing about photography and cameras so it's hard to look for proper stuff not knowing all the terms. But from what i have read it should work, i mean i can tweak exposure and it properly lowers leaving bright parts.
Replies