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Male Base Mesh

Hello polycounters,

This is the male lay figure base mesh I've been building for practice and for sculpting. I've tested several body variations on it and I find it quite flexible.

MeshOrtho.jpg


MeshVariations.jpg


Bust.jpg


The main drawback is having to stick to topological boundaries when it comes to modifying the mesh, so it isn't a mesh for freeform sculpting. This might also be a plus because it delineates the major forms clearly and if you work at the mesh from a perspective of modifying the various parts to match a reference, its much faster to arrive at the base shape.

A friend of mine says it boils down to the way you work, and I agree :)

Please let me know your opinions and feel free to edit the mesh for your own purposes. If you have done some work with it please do share it :)

A big thank you to my friends whom I relied upon for advice and inspiration when I was building this I learnt so much from you guys.
Adrian Cher, Jose Cua, Marc Tan, Maurizio Memoli, Mahathir, Dominic, Pauline, Kim Hian, Leo, you guys rock :D
Special thanks to Dmitry Gaborak (Neverwintered) for the importance of Proper Credit and Basic Proportions. See his work @ http://forums.cgsociety.org/showthread.php?t=1053833

Books and online references and inspiration include :
ZBro @ http://www.youtube.com/user/zbro365
Scott Eaton of http://www.scott-eaton.com/
Zack Petroc at http://www.zackpetroc.com/
Artistic Anatomy by Paul Richer
[ame="http://www.amazon.com/Artistic-Anatomy-Practical-Art-Books/dp/0823002977"]Artistic Anatomy (Practical Art Books): Dr. Paul Richer, Robert Beverly Hale: 9780823002979: Amazon.com: Books[/ame]
Human Anatomy for Artists, Elements of Form by Eliot Goldfinger
[ame="http://www.amazon.com/Human-Anatomy-Artists-Elements-Form/dp/0195052064/ref=la_B001ILHKXK_1_1?ie=UTF8&qid=1351751172&sr=1-1"]Human Anatomy for Artists: The Elements of Form: Eliot Goldfinger: 9780195052060: Amazon.com: Books[/ame]


The meshes are built for ZBrush so the generic proportion of 8 units might be a little small. If you import the .objs into your 3d package you might have to hunt for them in orthographic views hehe.

The ztools have been polygrouped. Similarly the objs have uvw coordinates broken up for polygrouping.

Top and bottom eyelids and lips have been seperated into their own polygroups.

Download the files @ https://www.yousendit.com/download/WUJic0x5VnMwZ201eDhUQw

The download link expires after a while so if you find it expired, drop me a message with your email and I'll mail it to you.

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