As some of you may have noticed, I have started a patreon page where I plan to make tutorial series of different topics. The first one is already started, and its about hlsl in Unreal Engine. This series is for people who just gets started with the topic. Basic node based material knowledge is enough to join, because we go from the ground up. I also made a thread for that series here, and my plan is to make one for each series, plus this one as a "table of content", and a place for announcements. Moderators, feel free to merge these if you feel like its too much separation, but I think the nature of the topics justifies the separation between them.
This is the patreon page:
https://www.patreon.com/kristoflovas And this is the link to the first post of the hlsl series:
https://www.patreon.com/posts/hlsl-tutorials-1-38233655 Teaser of part2:
https://www.patreon.com/posts/about-next-parts-38276585 There is one public post at the moment, and its asking about what you would want to see, other than graphics coding, with some ideas included. I tried to make a versatile collection of topics.
Thank you for taking a look.
Its worth mentioning that most if not all tutorials will be for patrons only! But you don't need to be in any of the tiers if you only want the tutorials.Any support grants access to them.
You can also support me there with any amount of $ if you feel like I'm a helpful person here, or if I helped you with something in the past, and you want to appreciate it. Thanks again.
Table of content so far:
1. Hlsl in Unreal Engine (10 chapters planned, patrons only)
1.1
https://www.patreon.com/posts/hlsl-tutorials-1-38233655 2. Face weighted vertex normals tutorial (redirects to the polycount thread, free)
https://www.patreon.com/posts/my-older-writeup-38702416 3. Stylized foliage shading (redirects to the polycount thread, free)
https://www.patreon.com/posts/about-stylized-38702521 4. Self shadowing volumetric fog in Unreal Engine (patrons only)
https://www.patreon.com/posts/sample-code-for-387029505. Sample project for modeling cloudy shapes and baking them into a volume texture (public post, free)
https://www.patreon.com/posts/40513937
Replies
As the audience grows, the quantity and the quality of my posts will increase.
But lets be honest, nobody will make a bunch of things for a few subscribers. Time is money, and in that case, I can find some better usage for my free time, that actually takes me somewhere.
I will keep helping people here, but the more detailed explanations and tutorials will most likely be moved to the patreon page in the future.
I am working in a fairly successful studio (at least with hungarian standards, where I live). I also make acceptable amount of money there, and I don't necessarily need to make more money out of other people to make my living. However, if I want to accomplish my near future plans (say buying a house, a car, or starting an indie studio or an edicational project), what I make is not enough and I would never be able to reach my goals, so I'm starting to try out some other routes too. One of the reasons for this is that I have some very bad family background, and I don't have any help from there, I never had, but this is not really a topic to discuss here. I don't think this whole thing and thought is wrong. I see that there are a lot of people who thinks that everything is should be free, but they don't think about that making the content takes time, energy, effort, and sometimes even money. Some people can afford giving everything for free, but unfortunately I can't, if I want myself to live better later.
Don't misunderstand me, I don't expect this move to absolutely change my state, but anything helps.
Thats it.
As good as the content may be, the audience has to grow from somewhere ...
One suggestion I can make is maybe put out one series for free that is fairly comprehensive in order to drive people towards your patreon options. Tim Bergholz does this with great success. But it is up to you. I wish you the best
Teaching really needs to become an art again. And I do agree, put the teasers on youtube, or a chapter or two as you suggested. I might be interested if I know more about what it is you are teaching. Working on something now where I do need to up my technical artistic side.
Have you thought about authoring tools and selling them on the Unreal Marketplace? Like I said, I'm not using Unreal these days and don't know what Unreal users need. Seems someone with your skillset could author something the Unreal community would want and sell well.
Thanks for all the knowledge you've shared for free here and good luck in monetizing your efforts.
If you are not using Unreal Engine, 90% of my patreon posts wouldn't be useful for you. I know I'm talking against myself but I don't want people to be disappointed so in that case, don't pay.
But I really like your suggestion with the (originally) polycount freebies so some of those may appear on my patreon soon. Still, the rest of the posts will be Unreal related. At least the paid ones for now. We will see about other type of content later.
1. Face weighted normals: https://www.patreon.com/posts/my-older-writeup-38702416
2. Stylized foliage shading: https://www.patreon.com/posts/about-stylized-38702521
3. Self shadowing volumetric fog sample code for UE4: https://www.patreon.com/posts/sample-code-for-38702950
Link:
https://www.patreon.com/posts/40513937
Link:
https://www.patreon.com/posts/magicavoxel-for-42063330