Hi PC! Just a short question: Is it possible to paint or to sculpt this "HighPoly Look" with nDo2? Is there a special technique or a video tutorial how this would work? Maybe by using the UV Isles and then paint that on the border edges of the UVs directy in Photoshop. Paint -> Convert This is just an Idea to avoid normal…
Hey! So i've been getting into painting sprites and to my knowledge Aesprite is the only 2d painting application which has a features that lets you loop your brushes around your document in order to draw seamlessly. Is this possible to do with photoshop? I know you can tile images by offsetting them by (width/height)/2,…
I have a few questions on normal map painting in DDO. I tried to add detail to the normal map and it advised me to add a bump map to it. Will the automatically be added to the normal map when I export the files? Also when in the bump file and in paint mode I could not figure out how to invert paint, I wanted the strokes to…
I have a simple model that I am trying to painting on within 3ds max 11 using the viewport canvas but for some reason when I paint on the model it paints the polygons on the other side of the model? Any suggestions would be greatfully appreciated.
Well, it took some time but I finally uploaded them ALL today using my colleges fast internet speed HAHAHUHA! MUST READ: I only did one plank and copied it.. this was done for time, the point was to get the process across. I'm just going to upload them and then comment them all with an explanation of each part when I can.…
A question for the Maya guru's: I have experience with the sculpt terrain tool and 3D brush-thingy-ma-bob, but i'm really not sure of any methods for painting seamless looping textures AND keep it renderable for mental ray, while being able to layer them up. I've been hunting videos out for a while, and while no obvious…
Hi! I'm new to UDK (and this superb website!) and I am trying to do some vertex painting on my static mesh but I don't know how to do it right. I would like to do some basic vertex painting and somehow save it into the static mesh. I tried dropping it into the viewport and painting but it doesn't save the info in the…
Welcome everyone to the 103rd Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
Very straightforward issue: import a plane with 4 faces, tessellate in the shader, then vertex paint. Despite tessellating to thousands of polys, vertex paint only respects the *original* vertex count? Stated differently: You cannot paint on tessellated vertices, only base mesh vertices(?)
Hey there, nice model! I have a lot of 3D modeling experience and also basic 3D printing experience (I own a Creality CR-10 printer and have printed several of my own models with it). My thoughts are below: 1. I'd say you can avoid that, and it's more that you shouldn't have any open holes in your model rather than needing…