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[RESOLVED] Vertex painting does not respect tessellation?

polycounter lvl 2
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cjwidd polycounter lvl 2
Very straightforward issue: import a plane with 4 faces, tessellate in the shader, then vertex paint. Despite tessellating to thousands of polys, vertex paint only respects the *original* vertex count? 

Stated differently: You cannot paint on tessellated vertices, only base mesh vertices(?)

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