Hello, I've been working with UE4 over the past years and now I'm a bit lost trying to convert a scene to Unity. How do I set materials to a mesh that has no material in the inspector and is shown as white by default in the assets list? I can't find Unity's way of doing this other than draging and droping materials to a…
In the vein of giving back to the community, here is another cool freebie. These are low poly modular street sections and buildings that can be used to populate your own city in Unity. The video demonstrates how to use the pieces and contains the download link for the Unity project source. Enjoy! [ame="…
trying to find the best solution for texture packing with Unitys Standard Shader and I can't seem to find a way to do this any other way with the Standard Shader. The way Im used to in UE4 makes much more sense than how Unity handles it right off the bat. What is the best way to pack my color, roughness, metalness, ao and…
Hey guys, over the Christmas break I was going to build a little test level and put it into Unity. My goal is to have models, textures, and real time lighting. Ideally I could get a follow camera tuned and have a character moving around the world. Doesn't necessarily have to animate though. I don't know anything about…
I am glad to show you my new work based on WM generated mountains and my custom terrain shader (Unity 2017+). https://www.artstation.com/artwork/nQxJNE Demo Build - https://is.gd/kOB7dg Available on Unity Asset Store! - https://is.gd/dlkK0N
Theres really no way of doing it with the free version of unity. In Unity Pro you can make the project use external source control, which causes the .meta files to be stored next to the asset files in the Assets directory. If you can do that then you can use an external version control system. The best way is to just use…
Hello, I want to animate a raw cloud data and export to into Unity. By 'raw cloud data' I mean a very complex looking cloud with vertex colors I got and I need to animate. On pictures you can see final form of cloud, now presented with a 200K of polys. Is there a way to somehow convert this mesh to particles, or show…
Hi everyone, Got a question for the unity people, what is the best way to go about making trees for an FPS/3rd person perspective game in unity? With LOD and good-enough shaders for the canopy/leaves. Speed tree is a contender but I have herd crap about it, I used it last year to some dismay (it did not work so well with…
Hey fellow polycounters. Beside my work and my masterthesis i´m working on a small unity game. It´s a 3d space shooter shown from a top-down perspective. I´m currently working on the game mechanics and multiplayer functionality. At the moment i´m using photon as my network service but Unity 5 should get some new networking…
*Skyshop Update* 1.07 is available now! What can we say, this release has been a long-time coming! It is by far the most substantial Skyshop release to date. Building upon Skyshop's leading image quality in Unity, localized reflections and a good cubemap manager are paramount to achieving high scene fidelity within dynamic…