trying to find the best solution for texture packing with Unitys Standard Shader and I can't seem to find a way to do this any other way with the Standard Shader. The way Im used to in UE4 makes much more sense than how Unity handles it right off the bat. What is the best way to pack my color, roughness, metalness, ao and normal maps? And do I need a custom shader to do so?
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EDIT: The latest version of Unity does come with a shader editor similar to Unreal so you can make your own shader
https://unity.com/shader-graph