Hello,
I've been working with UE4 over the past years and now I'm a bit lost trying to convert a scene to Unity.
How do I set materials to a mesh that has no material in the inspector and is shown as white by default in the assets list?
I can't find Unity's way of doing this other than draging and droping materials to a mesh already placed on the scene.
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Replies
Another way would be to just drop the imported mesh into the scene slap a material on it and create a prefab out of it.
The first approach forces you to tidy up your materials, as it will just import whatever it has assigned - the later is a little more elaborate as you always have to do that by yourself, but most of the times you'll find yourself doing that anyways for adding scripts / fx etc.
A more advanced approach would be to hook up a script into the asset postprocessor - and do some logic there, this is actually pretty powerful but might be out of your scope.
Thank you once again.
@kio @weareape