Hey guys i decided i needed to learn to model characters so away i went. As a result this is my first character model, its a low poly model, and is no where near completion. As you can see it is far from perfect, but hopefully with time and practice that will get better. So today I modeled the boots, which i absolutely…
Uploaded with ImageShack.us I have just baked my normal map and there appears to be these really ugly water-spot looking things all over the place. I just double-checked my smoothing groups and uv splits, and those look correct. Also, sample image from my bake render didn't have any red error spots or anything. There are…
Hello,everyone. I had opened a maya example scene file which called sunsetleavefall.ma. It is in the ndynamics->nmesh->get ncloth example. Then I found that I can not select the nurbs sphere which was used for the sky in the scene .I can only select it in the outliner. And the portion of the sphere that facing the camera…
I'm in the middle of trying to re-topologise a dragon I'm working on,I figured i'd start with the hardest part first, the head. The problem is I've got a ton of horns and teeth to do, and the teeth are an absolute pain to do. My first question is - would it be more beneficial to do the teeth as a separate object, or should…
So I'm fairly new to Marmoset 2.0 and I seem to be running into a problem. I've placed all my textures into my scene, but my spec maps in Marmoset appear very blown out and flat and I'm not sure why this is. Here's an example of my spec: and gloss: But this is how Marmoset reads my spec: I have read the tutorial on…
Hey there. I'm just starting to pick up ZBrush (4R6) but I've run in to a problem. For some reason, all of the stroke modifiers appear as greyed out. As a result, I can't change the spacing options for my brush, which means I end up with strange lumpy strokes while sculpting. This happens for every brush and stroke…
Hi polycounters ! I'm stuck on this and I wondered if you could help I've had the issue described here http://www.polycount.com/forum/showthread.php?t=86635 and here http://www.polycount.com/forum/showthread.php?t=94079 I did change lightmaps coord channels and rotated the Uvs (If i don't specular still don't work)and here…
Hey there! I know that polycounters are usually hardcore players, but i want to show you some cute casual game with really interesting gameplay and great graphics. Game has been done by my friend and i helped him a bunch, i hope you guys will meet it with warmth. >>download and play<< [ame]…