Home Technical Talk

Lightmaps Specular : channel 0, right specular but wrong normals

Hi polycounters !

I'm stuck on this and I wondered if you could help
I've had the issue described here http://www.polycount.com/forum/showthread.php?t=86635
and here
http://www.polycount.com/forum/showthread.php?t=94079

I did change lightmaps coord channels and rotated the Uvs (If i don't specular still don't work)and here is the problem I have now

1390772874-lightmap-specular.jpg

So the trick worked but brought me another problem, and I rather not choose between right specular maps and right normal maps :D

for the moment i just uncheck the "allow specular lightmaps" in the materials but it's quite a shame since it could bring a lot for our map

thanks !
Sign In or Register to comment.