Hey all, I'd like to offer up my services as a freelance composer and music producer for your video games, trailers etc. I've been producing music for nearly 3 years and have experience with all sorts of genres. I've made music for fun, for client's youtube videos and for my own videos and browser games. Feel free to reply…
I've been using Quixel Suite for weeks perfectly fine and this afternoon the following appears when I try to launch. Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: SUITE.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 546c3e35 Problem Signature 04: System.Xml Problem Signature…
Hi, i'm testing out SP 1.5 but i haven't gotten really far into it simply because after using it for anywhere from 1 to 10 minutes it crashes my computer giving an error saying something like: Unable to recover from kernel exception. The application must close. Error code: 3 Proceeds to freeze my computer and i having to…
We are currently looking for talent to join our team. This is a freelance on-site job in central Germany. We are looking for artists who: 1. have working knowledge of UE4 2. are proficient with Autodesk Maya, 3. have a strong texturing skill set, 4 some 3D photo scanning knowledge 5. and finally have a killer eye for…
We are working on a forest scene using the Directional light to do most of the lighting and have come across an issue when our LOD's change. The lighting changes dramatically in some of the assets, even though the lightmaps are closely matched. To create the assets we used photogrammetry and reduction of the LOD's was…
Has anyone run across artifacting, or changes in the surface when using the "bump" map to normal in nDo after exporting? Scenario 1: I will use nDo's materials with the normal map and things look and export as they should. Scenario 2: I won't use an nDO normal map, but will use the bump to normal feature and things look…
Hi all, I was doing some research about which schools are better for character animatos. The choices at the beginning were the following: 1. Animation mentor 2. iAnimate 3. Animschool 4. AnimSquad I've asked some colleagues and friends and got some opinions but most of the people that I've asked have done the workshops in…
Hi, I am looking to rig a character I have just made in Zbrush, so that it is functional within a game engine like Unity. I'm kind of rusty and I am not sure whether or not I have the right pipeline. I think an approach I've used before is something like, 1) mirror and cut, then decimate to (x < 10k) triangles. 2) import…
Good afternoon, My name is Michael Taylor. I am the Director of Human Resources for Valkyrie Game Studios. We are seeking a 2D & 3D modeler for a new game we are developing. The applicant will be paid based off of the contract we agree on. The type of game being developed is a World War II based game. If interested please…
Referencing this video: https://www.youtube.com/watch?v=fgDv7njYUWU&feature=youtu.be Posting this so we can have a group discussion, like one might have in a class. So the takeaways I got from this: 1) Animated straps, safe to assume riggers prefer them floating a bit above the base geo. 2) Grab pores from highpoly sculpt…