Hi all, I was doing some research about which schools are better for character animatos. The choices at the beginning were the following:
1. Animation mentor
2. iAnimate
3. Animschool
4. AnimSquad
I've asked some colleagues and friends and got some opinions but most of the people that I've asked have done the workshops in the past and have no recent experience. The main thing I'm worried about is if some of these schools focus more on gaming animation and less on character animation for feature films. Does anybody have any recent experience or can share their criteria on how to pick the right workshop? I know that prices are different as well but I'm trying to leave the cost issue for last to consider.
Replies
Ive taken classes at AM, iA and AS. All were worth the money. All were really good. If you want to do feature animation, then stick to the feature classes. Dont sign up for the games animation classes.
None of the schools replaced their feature classes with games. They just created a new, separate class for games. And all of them have done nothing but get better over time. They all adjust their assignments based on the feedback they give, and the progress they see in their students.
ps. I believe that there is a need to say that I have no intention at all to downgrade any of the mentioned schools. I guess they are all great at what they do which is why I have a hard time to choose.
Also, the reason games has become prominent at iA is because feature and games are run be different people. Since the feature is set up really well, and older, it doesnt need as much tweeking. Games is still growing and trying to get to that point.
The feature side is still the "main one" and the games side is like a spin-off. Make no mistake, the instructors on both sides are fantastic. Some of the instructors have been there since iA first started.
Game side changes around also because depending on where the instructor comes from, the tech is very different... where as Feature is fairly consistent in focusing on animation principles etc, game animation have technical and design requirements that can impact the animation design and workflow considerably.
It's the same with feature. They are teaching the classes that best suits their styles.