Has anyone run across artifacting, or changes in the surface when using the "bump" map to normal in nDo after exporting?
Scenario 1: I will use nDo's materials with the normal map and things look and export as they should.
Scenario 2: I won't use an nDO normal map, but will use the bump to normal feature and things look and export as they should.
Scenario 3: If I use nDo's material normals AND the bump to normal feature, in the 3DO viewport everything looks good, but after exporting I get strange artifacing and changes in the normal values. Essentially what I saw in the viewport isn't what ends up in the game engine.
Could I be using the tool improperly, or maybe someone else has run across this as well.
Thanks!
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