So i started this project maybe a month ago , due to classes and what not it has progressed slowly the insperation for this was my desk at home , didn't really have a layout reference but many object pictures to go off of. the scene is just a persons desk with some materials any one would have but more towards the crafting…
it's a boy/girl... It's soup... were there... it's not only in the mail, it's in your mailbox... Download Now! I have put off any cryengine concentration till this day, so I have my fingers crossed that alot of bugs have been squashed as well. It seems that even though they must not have the resources to be as aggressive…
Hi guys, I have an object within a semi transparent sphere. The sphere seems to block all GI, so everything within it (the entire scene) is just black. It's very clear if I have "Show voxels" on. As soon as I disable the big sphere everything is within, it looks fine. Is there anything I can do to make GI run within…
Well, I understand that this is not good enough for Junior Job Portfolio for the game industry ;_; I guess I have to try again. Here are some points that I need to improve: 1. Normal map- I tried.. But, it always ended up some kind of melted chocolate gun. ;_; 2. Material 3. Animation oriented modeling: This modeling is…
I realize there's not many level design posts here, but what the heck.. Here's a simple CS:S map I've decided to put together. It's a small/medium sized map with a "figure 8" layout. It's got a little bit of everything, sniping, close quarter combat and some z-axis fighting. Right now I'm still working on geometry and…
I have just started to learn the tricks of rigging and skinning/weighting and its alot harder than i thought! feels like the first time i was tryin to unwrap a model hehe my biggest problem is the shoulder and how to assure a good deformation there. For example, i now got pretty good deformation when rotating the arm from…
heres another realistic female model I am wrapping up. I think she looks better with the lighting turned off. I posted this a while ago with a different hair style, but I finally felt ready to put her into my portfolio with pig tails instead. Ive been trying to make something different in theme than miltary type stuff or…
Hello polycount ! Long time no see :) my name is Mihnea Stoica and I am a 1st year student studying game art. The project I had to make this quarter was a short animation of a robot going up a hill and crossing from one cliff to another. Basically I had to come up with the idea of how will the robot cross the cliff and the…
Hi I want to create a workflow with this software in pipeline. I think about this steps (need to create a characters asset turntable) 1. In ZBRUSH sculpt HIGH POLY mesh with dinamesh and save it all single subtool as OBJ_HIGHPOLY 2. In ZBRUSH create the low poly mesh so: DUPLICATE all subtool highpoly ---->GIVE CLAY…
Hi there! After studying the male anatomy I decided to give a shot to the female one so I'm making this bust to practice female faces and here it is what I have so far. However, I'm struggling to make the "wool hat". I created the piece below in 3ds max and exported to Zbrush in order to make the "base" of the hat using…